lib/ActuatorSim.hh
00001 // 繧「繧ッ繝√Η繧ィ繝シ繧ソ繧キ繝溘Η繝ャ繝シ繧ソ繧ッ繝ゥ繧ケ
00002 // 2011/02/16 Yuki YOKOKURA
00003 //
00004 // 繧「繧ッ繝√Η繧ィ繝シ繧ソ繧呈ィ。謫ャ縺吶k繧キ繝溘Η繝ャ繝シ繧ソ
00005 // 髮サ豬∝盾辣ァ蛟、縺ィ雋�闕キ螟門鴨縺九i菴咲スョ蠢懃ュ斐r險育ョ励☆繧�
00006 //
00007 // Copyright (C) 2011 Yuki YOKOKURA
00008 // This program is free software;
00009 // you can redistribute it and/or modify it under the terms of the GNU General Public License
00010 // as published by the Free Software Foundation; either version 3 of the License, or any later version.
00011 // This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
00012 // without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00013 // See the GNU General Public License for more details <http://www.gnu.org/licenses/>.
00014 // Besides, you can negotiate about other options of licenses instead of GPL.
00015 // If you would like to get other licenses, please contact us<yuki@katsura.sd.keio.ac.jp>.
00016 
00017 #ifndef ACTUATORSIM
00018 #define ACTUATORSIM
00019 
00020 namespace ARCS {        // ARCS蜷榊燕遨コ髢�
00021         class ActuatorSim {
00022                 private:
00023                         double M;               // [kg] or [kgm^2]      諷」諤ァ
00024                         double Kf;              // [N/A] or [Nm/A]      謗ィ蜉� or 繝医Ν繧ッ螳壽焚
00025                         double Ts;              // [s]                          蛻カ蠕。蜻ィ譛�
00026                         double uZ1;             // 迥カ諷句、画焚1
00027                         double uZ2;             // 迥カ諷句、画焚2
00028                         double yZ1;             // 迥カ諷句、画焚3
00029                         double yZ2;             // 迥カ諷句、画焚4
00030         
00031                 public:
00032                         ActuatorSim(double Mass, double TrqConst, double SmplTime);
00033                         // 繧ウ繝ウ繧ケ繝医Λ繧ッ繧ソ
00034                         // Mass�シ媼kg] or [kgm^2] 諷」諤ァ�シ卦rqConst�シ媼N/A] or [Nm/A] 繝医Ν繧ッ螳壽焚�シ郡mplTime�シ媼s] 蛻カ蠕。蜻ィ譛�
00035                         ~ActuatorSim();                                                                 // 繝�繧ケ繝医Λ繧ッ繧ソ
00036                         double GetPosition(double Iref, double Fload);  // 菴咲スョ蠢懃ュ斐�ョ蜿門セ� Iref�シ媼A] 髮サ豬∝盾辣ァ蛟、�シ熊load�シ媼N] or [Nm] 雋�闕キ螟門鴨
00037                         void SetInertia(double Mass);                                   // 諷」諤ァ縺ョ蜀崎ィュ螳� Mass�シ媼kg] or [kgm^2] 諷」諤ァ
00038                         void SetTrqConst(double TrqConst);                              // 謗ィ蜉� or 繝医Ν繧ッ螳壽焚縺ョ蜀崎ィュ螳� TrqConst�シ媼N/A] or [Nm/A] 謗ィ蜉� or 繝医Ν繧ッ螳壽焚
00039                         void SetSmplTime(double SmplTime);                              // 蛻カ蠕。蜻ィ譛溘�ョ蜀崎ィュ螳� SmplTime�シ媼s] 蛻カ蠕。蜻ィ譛�
00040                         void ClearStateVars(void);                                              // 縺吶∋縺ヲ縺ョ迥カ諷句、画焚縺ョ繝ェ繧サ繝�繝�
00041         };
00042 }
00043 
00044 #endif
00045 
00046 
00047 
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